As a teacher – my first formation – I worked several years at various Middle Schools in Switzerland. During this first working period I had the great opportunity to stay for 1½ years in Bolivia/Southamerica as private teacher. On one side I tought the children, on the other side I was involved in the biological production of Echinacea, a natural tincture. In this biological and sustainable family business my interest for lifecircle thinking of production awoke. Back to Switzerland I felt ready for a new challenge. After some practical trainings in architecture and design studios, I started studying at the University of Applied Sience in Aarau, Switzerland in 2002.
Studies and beginning of conceptual design
During the University I was already very interested not only on the concrete design process but also in the social and environmental impact of design. I got the opportunity to open my mind for conceptual and holistic design. In collaboration with other students I participated to competitions and made exhibition design, I got first experiences with the world outside of the University. I combined the children’s world I knew from teaching and the new knowlege in design (e.g. Jäkälä 2006).
Seoul, South Korea
After the studies I dove in a complete different and new world: Seoul, South Korea.
I started to work in a big architecture company and made very precious work experiences in the asian market. Beside I got the possibility to devlop several CI, mainly for new restaurants in Seoul.
The korean experience was very interesting and inspiring even if I was looking for a lifestile and work more sustainable then what I saw there.
Up to now, my current design and Postfossil
Back to Europe I settled down in Torino where I work since nearly three years now as an independent designer. I am concerned about a holistic, sustainable design. Therefore all experiences I made until now are huge base for my inspiration and my work. Mostly I work in different fields of design: product, furniture, interior, graphic, scenario, fashion, art. I strongly believe that design is not a closed box. I am very interested in projects, which lie in grey areas, across any kind of creativity. I work with architects and deisgners for projects, consultancy and competitions. Some of my products are in distribution and for sale.
In 2005 with other three architects I founded the DammaDamma Productions - a group which is concerning about creativity. DammaDamma Productions has produced two short videos and some interior projects until now.
In 2007 with other few emerging swiss designers I founded the platform POSTFOSSIL. POSTFOSSIL is a collective, who create objects thinking about the postfossil reality and putting their objects into the context of resource scarcity. The use of environmentally friendly and renewable resources is only the basis. POSTFOSSIL takes it to the next level: fossil does not only stand for energy sources but also for social behaviour patterns. At international exhibitions in Milan, Berlin and Zurich we got great feedbacks and references in magazines and books such as the «Die GestaltenVerlag» from Germany. We designed 2009 some „Fluxus Boxes“ for the Cabaret Voltaire in Zurich. We won the second prize at the competition of Werkbund Designpreis@embru with „active living, homelike working in 2010“. Since May 2009 I am president of POSTFOSSIL.
In fall 2009 I got two engagements as assistant at the faculties of Architecture and Design at the Politecnico of Turin. I am found of working and exchanging ideas with students and somehow I combine the branches of my working life.
In beginning of 2010 with Raffaela Cardia we got several opportunities to project food installations for shop openings. So out of these projects we founded Dammacuisine, an associated group of DammaDamma Productions.
Since august 2010 I am collaborating with BOCA-Studio (Raffaela Cardia, Marco Bozzola, Raffaella Mossetto) in a commun space in Via Galliari 31 in Turin/IT. We are working on creating a platform where all our knowhow can be used in different combinations - Design - Architecture - Graphic.